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-
- > I think this would be a good idea too. It's pretty tricky to read
- >the text on a TV (no monitor sadly) 8-((( and a little icon would probably
- >help. Also, the red text telling you which keys do what is completely
- >illegible on a TV, I had to look through the code with Peek A Boo to see
- >what the text was meant to say. (maybe a medium res option or double height
- >text would help for us poor monitor-less people.)
-
- Ok, I'll pass this on to Dave...
-
- > Does the new version fix the bug which made the program crash
- >spectacularly and noisily when I attempted to save a texture as a GIF? That
- >was horrible.
-
- Nobody said anything about this before - I heard mention of a crash, but
- nothing specifically about saving gifs. I'll tell Dave about this also.
-
- > Apart from this, it's looking good. I'm not sure how to buid new
- >IWADs yet, but at least I can hear the sound effects and look at the
- >images, which is nice.
-
- It's still being worked on just now, so don't be too put off.
-
- > Something that might be handy would be a key to view the next image
- >(or the previous one) in a sequence without having to hop back to the menu,
- >move down one step, view the next one and so on. You could see the
-
- Yes - true. But you can actually hit down/return/down/return etc. as the
- arrows both return you to the menu AND move the cursor simultaneously. I
- do agree it would be better to move the cursor without returning to the menu
- though, and have already requested this from Dave.
-
- >creatures moving more easily then. Or maybe even a key to play animation
- >sequences, the information about what follows what in a sequence is built
- >into the sprite or texture name isn't it?
-
- That's not so easy, because the naming convention is not as consistent as
- the docs suggest.
-
- > It would also be handy to show how large the various sprites and
- >textures are in pixels. This would help when it comes to designing new
- >ones.
-
- I thought the current one did this already - do you have the update yet, or
- is this the first version you are using just now? If not, I'll check it out
- myself and tell Dave about it.
-
- Cheers,
-
- Doug.
-
-